public:
const graphics::Sprite *Tileset() const { return tileset; }
- const Area &AreaAt(const geometry::Vector<int> &) const;
- const Tile &TileAt(const geometry::Vector<int> &) const;
+ const Area *AreaAt(const geometry::Vector<int> &) const;
+ const Tile *TileAt(const geometry::Vector<int> &) const;
Trigger *TriggerAt(const geometry::Vector<int> &);
geometry::Vector<int> TileCoordinates(const geometry::Vector<int> &) const;