public:
const graphics::Sprite *Tileset() const { return tileset; }
+ const Area *AreaAt(const geometry::Vector<int> &) const;
+ const Tile *TileAt(const geometry::Vector<int> &) const;
+ Trigger *TriggerAt(const geometry::Vector<int> &);
+ geometry::Vector<int> TileCoordinates(const geometry::Vector<int> &) const;
+
+ Entity **EntitiesBegin() { return &entities; }
+ Entity **EntitiesEnd() { return (&entities) + numEntities; }
void Render(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
+ void RenderDebug(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
// temporary setters
public:
void SetTileset(const graphics::Sprite *t) { tileset = t; }
- void SetAreas(const Area *a, int num) { areas = a; numAreas = num; }
+ void SetAreas(Area *a, int num) { areas = a; numAreas = num; }
+ void SetTriggers(Trigger *t, int num) { triggers = t; numTriggers = num; }
+ void SetEntities(Entity *e, int num) { entities = e; numEntities = num; }
void SetWidth(int w) { width = w; }
private:
const graphics::Sprite *tileset;
- const Area *areas;
+ Area *areas;
int numAreas;
+ Trigger *triggers;
+ int numTriggers;
+ Entity *entities;
+ int numEntities;
int width;
};