public:
const graphics::Sprite *Tileset() const { return tileset; }
- const Area &AreaAt(const geometry::Vector<int> &) const;
- const Tile &TileAt(const geometry::Vector<int> &) const;
+ const Area *AreaAt(const geometry::Vector<int> &) const;
+ const Tile *TileAt(const geometry::Vector<int> &) const;
Trigger *TriggerAt(const geometry::Vector<int> &);
geometry::Vector<int> TileCoordinates(const geometry::Vector<int> &) const;
+ Entity **EntitiesBegin() { return &entities; }
+ Entity **EntitiesEnd() { return (&entities) + numEntities; }
+
void Render(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
void RenderDebug(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
void SetTileset(const graphics::Sprite *t) { tileset = t; }
void SetAreas(Area *a, int num) { areas = a; numAreas = num; }
void SetTriggers(Trigger *t, int num) { triggers = t; numTriggers = num; }
+ void SetEntities(Entity *e, int num) { entities = e; numEntities = num; }
void SetWidth(int w) { width = w; }
private:
int numAreas;
Trigger *triggers;
int numTriggers;
+ Entity *entities;
+ int numEntities;
int width;
};