/// Render the map.
/// Entities are not rendered by this function.
- void Render(SDL_Surface *dest, const math::Vector<int> &offset) const;
+ void Render(
+ SDL_Surface *dest,
+ const math::Vector<int> &offset,
+ unsigned int frame) const;
/// Render a debugging overlay that includes collision and trigger
/// information.
void RenderDebug(SDL_Surface *dest, const math::Vector<int> &offset) const;
}
-#endif /* MAP_MAP_H_ */
+#endif