-/*
- * MapState.h
- *
- * Created on: Sep 29, 2012
- * Author: holy
- */
-
#ifndef MAP_MAPSTATE_H_
#define MAP_MAPSTATE_H_
namespace map {
+/// Shows a map and its entities an optionally control a single entity.
class MapState
: public app::State
, public common::ScriptHost {
virtual void HandleSyscall(common::ScriptRunner &);
private:
- virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
virtual void OnResize(int width, int height);
private:
common::GameConfig *game;
- app::Application *ctrl;
Map *map;
Entity *controlled;
Entity *pushed;