Tile::Tile()
: battlebg(0)
-, flags(0) {
+, flags(0)
+, frames(1) {
}
td.AddField("battlebg", FieldDescription(((char *)&t.battlebg) - ((char *)&t), Interpreter::IMAGE_ID).SetReferenced());
td.AddField("t", FieldDescription(((char *)&t.offset) - ((char *)&t), Interpreter::VECTOR_ID));
td.AddField("flags", FieldDescription(((char *)&t.flags) - ((char *)&t), Interpreter::NUMBER_ID));
+ td.AddField("frames", FieldDescription(((char *)&t.frames) - ((char *)&t), Interpreter::NUMBER_ID));
}