// temporary setters
public:
- void SetOffset(const geometry::Vector<int> &o) { offset = o; }
- void SetFlags(Uint32 f) { flags = f; }
+ Tile &SetOffset(const geometry::Vector<int> &o) { offset = o; return *this; }
+ Tile &SetFlags(Uint32 f) { flags = f; return *this; }
private:
geometry::Vector<int> offset;