#include "MapState.h"
#include "../app/Application.h"
+#include "../math/Vector.h"
using app::Application;
using app::State;
using app::Input;
-using geometry::Vector;
+using math::Vector;
namespace map {
}
-void TransitionState::UpdateWorld(float deltaT) {
+void TransitionState::UpdateWorld(Uint32 deltaT) {
}