#include "Trigger.h"
+#include "../loader/TypeDescription.h"
+
+using loader::FieldDescription;
+using loader::TypeDescription;
+
namespace map {
Trigger::Trigger()
}
+
+void Trigger::CreateTypeDescription() {
+ Trigger t;
+
+ int numberId(TypeDescription::GetTypeId("Number"));
+ int scriptId(TypeDescription::GetTypeId("Script"));
+ int vectorId(TypeDescription::GetTypeId("Vector"));
+
+ TypeDescription &td(TypeDescription::CreateOrGet("Trigger"));
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Trigger));
+
+ td.AddField("script", FieldDescription(((char *)&t.script) - ((char *)&t), scriptId).SetReferenced());
+ td.AddField("position", FieldDescription(((char *)&t.tilePosition) - ((char *)&t), vectorId));
+ td.AddField("type", FieldDescription(((char *)&t.type) - ((char *)&t), numberId));
+}
+
+void Trigger::Construct(void *data) {
+ new (data) Trigger;
+}
+
}