#include "../graphics/Font.h"
#include "../graphics/Frame.h"
#include "../graphics/Texture.h"
+#include "../math/Vector.h"
using app::Input;
using common::Capsule;
}
-void CapsuleChangeMenu::UpdateWorld(float deltaT) {
+void CapsuleChangeMenu::UpdateWorld(Uint32 deltaT) {
}
Vector<int> target(
cursor.X() + parent->Res().capsuleSelectTopLeft->Width(),
cursor.Y() + numClasses * parent->Res().capsuleSelectLadder->Height());
- parent->Res().capsuleSelectLeftRepeat->Render(screen, cursor, target);
+ parent->Res().capsuleSelectLeftRepeat->Draw(screen, cursor, target);
cursor.Y() = target.Y();
parent->Res().capsuleSelectBottomLeft->Draw(screen, cursor);
cursor.X() += parent->Res().capsuleSelectTopLeft->Width();
target = Vector<int>(
cursor.X() + parent->Res().capsuleSelectTopRight->Width(),
cursor.Y() + numClasses * parent->Res().capsuleSelectLadder->Height());
- parent->Res().capsuleSelectRightRepeat->Render(screen, cursor, target);
+ parent->Res().capsuleSelectRightRepeat->Draw(screen, cursor, target);
cursor.Y() = target.Y();
parent->Res().capsuleSelectBottomRight->Draw(screen, cursor);
}