#include "fwd.h"
#include "../app/State.h"
#include "../common/fwd.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
namespace menu {
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
+ void RenderClasses(SDL_Surface *, const math::Vector<int> &) const;
+
public:
int Width() const;
int Height() const;
+ void NextCapsule();
+ void PreviousCapsule();
+ void NextClass();
+ void PreviousClass();
+
private:
virtual void OnEnterState(SDL_Surface *screen);
virtual void OnExitState(SDL_Surface *screen);
virtual void OnResize(int width, int height);
+ common::Capsule &GetCapsule();
const common::Capsule &GetCapsule() const;
private: