#include "../common/GameState.h"
#include "../graphics/Font.h"
#include "../graphics/Frame.h"
+#include "../math/Vector.h"
using app::Input;
using common::Capsule;
void CapsuleFeedMenu::OnEnterState(SDL_Surface *) {
menu.SetSelected();
+ menu.StartAnimation(Ctrl());
itemMenu.SetActive();
+ itemMenu.StartAnimation(Ctrl());
}
void CapsuleFeedMenu::LoadInventory() {
}
-void CapsuleFeedMenu::UpdateWorld(float deltaT) {
+void CapsuleFeedMenu::UpdateWorld(Uint32 deltaT) {
}