#include "PartyMenu.h"
#include "Resources.h"
+#include "../app/Application.h"
+#include "../app/Input.h"
#include "../common/GameConfig.h"
#include "../common/GameState.h"
#include "../graphics/Font.h"
using app::Input;
using common::GameState;
-using geometry::Vector;
+using math::Vector;
using graphics::Font;
using graphics::Frame;
RenderMenu(screen, offset + menuOffset);
}
-void ConfigMenu::RenderHeadline(SDL_Surface *screen, const geometry::Vector<int> &offset) const {
+void ConfigMenu::RenderHeadline(SDL_Surface *screen, const math::Vector<int> &offset) const {
const Font &font(*parent->Res().normalFont);
const Frame &frame(*parent->Res().statusFrame);
const Vector<int> textOffset(
font.DrawString(parent->Res().mainMenuConfigText, screen, offset + textOffset, 6);
}
-void ConfigMenu::RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const {
+void ConfigMenu::RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const {
const Resources &res(parent->Res());
const Font &font(*res.normalFont);
const Font &inactiveFont(*res.inactiveFont);