#include "../common/GameState.h"
#include "../graphics/Font.h"
#include "../graphics/Frame.h"
+#include "../math/Vector.h"
using app::Input;
using common::GameState;
void ConfigMenu::OnEnterState(SDL_Surface *) {
-
+ configMenu.StartAnimation(Ctrl());
}
void ConfigMenu::OnExitState(SDL_Surface *) {