void RemoveItem();
void DropItem();
+ bool InventoryVisible() const;
+ void LoadInventory();
+ void EquipSelected();
+
void RenderStatus(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderStats(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const geometry::Vector<int> &position) const;