void NextHero();
void PreviousHero();
+ common::Hero &GetHero();
const common::Hero &GetHero() const;
void LoadEquipment();
+ void RemoveAllEquipment();
+ void RemoveItem();
+ void DropItem();
+
+ bool InventoryVisible() const;
+ void LoadInventory();
+ void EquipSelected();
void RenderStatus(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderStats(SDL_Surface *screen, const geometry::Vector<int> &offset) const;