virtual void OnResize(int width, int height);
+ void LoadInventory();
+
void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderInventory(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
private:
PartyMenu *parent;
- graphics::Menu<int> menu;
+ enum Choice {
+ CHOICE_USE,
+ CHOICE_SORT,
+ CHOICE_DROP,
+ };
+ graphics::Menu<Choice> menu;
graphics::Menu<const common::Item *> itemMenu;
};