#include "PartyMenu.h"
#include "ChangeHero.h"
+#include "ConfigMenu.h"
#include "EquipMenu.h"
#include "InventoryMenu.h"
#include "Resources.h"
+#include "ScenarioMenu.h"
#include "SelectHero.h"
#include "SpellMenu.h"
#include "StatusMenu.h"
Ctrl().PushState(new ChangeHero(this));
break;
case MENU_ITEM_CONFIG:
+ Ctrl().PushState(new ConfigMenu(this));
break;
case MENU_ITEM_SCENARIO:
+ Ctrl().PushState(new ScenarioMenu(this));
break;
default:
break;