#include "../common/Spell.h"
#include "../graphics/Font.h"
#include "../graphics/Frame.h"
+#include "../math/Vector.h"
#include <algorithm>
#include <SDL.h>
using app::Input;
using common::Hero;
using common::Spell;
-using geometry::Vector;
+using math::Vector;
using graphics::Font;
using graphics::Frame;
using std::vector;
}
}
-void SpellMenu::UpdateWorld(float deltaT) {
+void SpellMenu::UpdateWorld(Uint32 deltaT) {
}