#include <cmath>
-using geometry::Vector;
+using math::Vector;
namespace sdl {
SDL_FillRect(dst, &destRect, color);
}
-void VerticalLine(SDL_Surface *dst, const geometry::Vector<int> &position, unsigned int length, Uint32 color) {
+void VerticalLine(SDL_Surface *dst, const math::Vector<int> &position, unsigned int length, Uint32 color) {
SDL_Rect destRect;
destRect.x = position.X();
destRect.y = position.Y();