void Application::Loop() {
Uint32 now(SDL_GetTicks());
Uint32 deltaT(now - last);
void Application::Loop() {
Uint32 now(SDL_GetTicks());
Uint32 deltaT(now - last);
}
void Application::UpdateWorld(Uint32 deltaT) {
if (!CurrentState()) return;
for (Uint32 i(0); i < deltaT; ++i) {
}
void Application::UpdateWorld(Uint32 deltaT) {
if (!CurrentState()) return;
for (Uint32 i(0); i < deltaT; ++i) {