virtual void OnResize(int width, int height) = 0;
public:
/// Timers handle intended for graphics, sync'ed with render time.
/// These timers are only updated for the stack top and thus appear paused
virtual void OnResize(int width, int height) = 0;
public:
/// Timers handle intended for graphics, sync'ed with render time.
/// These timers are only updated for the stack top and thus appear paused