-void AttackTypeMenu::ReadInput(const Input &input) {
- if (input.IsDown(Input::PAD_UP)) {
- selected = MAGIC;
- } else if (input.IsDown(Input::PAD_RIGHT)) {
- selected = DEFEND;
- } else if (input.IsDown(Input::PAD_DOWN)) {
- selected = IKARI;
- } else if (input.IsDown(Input::PAD_LEFT)) {
- selected = ITEM;
- } else {
- selected = SWORD;
- }
-}
-