- Vector<int> swordOffset(IconWidth(), IconHeight());
- Vector<int> magicOffset(IconWidth(), 0);
- Vector<int> defendOffset(2 * IconWidth(), IconHeight());
- Vector<int> ikariOffset(IconWidth(), 2 * IconHeight());
- Vector<int> itemOffset(0, IconHeight());
+ const Vector<int> &swordOffset(IconSize());
+ const Vector<int> magicOffset(IconWidth(), 0);
+ const Vector<int> defendOffset(2 * IconWidth(), IconHeight());
+ const Vector<int> ikariOffset(IconWidth(), 2 * IconHeight());
+ const Vector<int> itemOffset(0, IconHeight());