- void Select(Icon i) { selected = i; }
- Icon Selected() const { return selected; }
- void Render(SDL_Surface *screen, const geometry::Point<int> &position);
+ void Select(AttackChoice::Type t) { selected = t; }
+ AttackChoice::Type Selected() const { return selected; }
+ void Render(SDL_Surface *screen, const geometry::Vector<int> &position);