for (vector<Hero>::size_type i(0), end(heroes.size()); i < end; ++i) {
spellMenus.push_back(res->spellMenuPrototype);
// TODO: insert spell menu entries
for (vector<Hero>::size_type i(0), end(heroes.size()); i < end; ++i) {
spellMenus.push_back(res->spellMenuPrototype);
// TODO: insert spell menu entries