- int xOffset((BackgroundWidth() - 2 * tagWidth) / 2);
- heroTagPositions[0] = Point<int>(xOffset, BackgroundHeight() - 2 * tagHeight);
- heroTagPositions[1] = Point<int>(xOffset + tagWidth, BackgroundHeight() - 2 * tagHeight);
- heroTagPositions[2] = Point<int>(xOffset, BackgroundHeight() - tagHeight);
- heroTagPositions[3] = Point<int>(xOffset + tagWidth, BackgroundHeight() - tagHeight);
+ int xOffset((Width() - 2 * tagWidth) / 2);
+ heroTagPositions[0] = Point<int>(xOffset, Height() - 2 * tagHeight);
+ heroTagPositions[1] = Point<int>(xOffset + tagWidth, Height() - 2 * tagHeight);
+ heroTagPositions[2] = Point<int>(xOffset, Height() - tagHeight);
+ heroTagPositions[3] = Point<int>(xOffset + tagWidth, Height() - tagHeight);