+ // black for now
+ SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0));
+ SDL_Rect destRect;
+ destRect.x = (width - background->w) / 2;
+ destRect.y = (height - background->h) / 2;
+ destRect.w = background->w;
+ destRect.h = background->h;
+