-void BattleState::RenderAttackTypeMenu(SDL_Surface *screen, const Vector<int> &offset) {
- Point<int> position(
- (BackgroundWidth() - attackTypeMenu.Width()) / 2,
- (BackgroundHeight() * 3 / 4) - (attackTypeMenu.Height() / 2));
- attackTypeMenu.Render(screen, position + offset);
-}
-