tagPosition[3] = Point<int>(tagWidth + attackTypeMenu.IconWidth(), uiOffset + tagHeight + attackTypeMenu.IconHeight());
for (vector<HeroTag>::size_type i(0), end(heroTags.size()); i < end; ++i) {
tagPosition[3] = Point<int>(tagWidth + attackTypeMenu.IconWidth(), uiOffset + tagHeight + attackTypeMenu.IconHeight());
for (vector<HeroTag>::size_type i(0), end(heroTags.size()); i < end; ++i) {