+ if (MonsterPositionOccupied(i)) {
+ // TODO: better solution for running animations
+ if (monsters[i].AttackAnimation() && monsters[i].AttackAnimation()->Running()) {
+ monsters[i].AttackAnimation()->DrawCenter(screen, monsterPositions[i] + offset);
+ } else if (monsters[i].SpellAnimation() && monsters[i].SpellAnimation()->Running()) {
+ monsters[i].SpellAnimation()->DrawCenter(screen, monsterPositions[i] + offset);
+ } else {
+ monsters[i].Sprite()->DrawCenter(screen, monsterPositions[i] + offset);
+ }
+ }