void BattleState::RenderHeroes(SDL_Surface *screen, const Vector<int> &offset) {
for (vector<Hero>::size_type i(0), end(heroes.size()); i < end; ++i) {
void BattleState::RenderHeroes(SDL_Surface *screen, const Vector<int> &offset) {
for (vector<Hero>::size_type i(0), end(heroes.size()); i < end; ++i) {