SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 0, 0, 0));
rect.y += res->normalFont->CharHeight() / 8;
rect.h -= res->normalFont->CharHeight() / 4;
SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 0, 0, 0));
rect.y += res->normalFont->CharHeight() / 8;
rect.h -= res->normalFont->CharHeight() / 4;