- , monstersLayout(&monstersLayout) { }
+ , monstersLayout(&monstersLayout)
+ , heroesLayout(&heroesLayout) { }
virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
virtual void ExitState();
virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
virtual void ExitState();
virtual void HandleEvent(const SDL_Event &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
virtual void HandleEvent(const SDL_Event &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);