const Hero &ActiveHero() const { return heroes[activeHero]; }
Hero &HeroAt(std::vector<Hero>::size_type index) { return heroes[index]; }
const Hero &HeroAt(std::vector<Hero>::size_type index) const { return heroes[index]; }
const Hero &ActiveHero() const { return heroes[activeHero]; }
Hero &HeroAt(std::vector<Hero>::size_type index) { return heroes[index]; }
const Hero &HeroAt(std::vector<Hero>::size_type index) const { return heroes[index]; }
void SwapHeroes(std::vector<Hero>::size_type lhs, std::vector<Hero>::size_type rhs);
const HeroTag &ActiveHeroTag() const { return heroTags[activeHero]; }
const HeroTag &HeroTagAt(std::vector<Hero>::size_type index) const { return heroTags[index]; }
void SwapHeroes(std::vector<Hero>::size_type lhs, std::vector<Hero>::size_type rhs);
const HeroTag &ActiveHeroTag() const { return heroTags[activeHero]; }
const HeroTag &HeroTagAt(std::vector<Hero>::size_type index) const { return heroTags[index]; }
bool HeroPositionOccupied(int index) { return index >= 0 && index < int(heroes.size()); }
std::vector<Hero> &Heroes() { return heroes; }
const std::vector<Hero> &Heroes() const { return heroes; }
bool HeroPositionOccupied(int index) { return index >= 0 && index < int(heroes.size()); }
std::vector<Hero> &Heroes() { return heroes; }
const std::vector<Hero> &Heroes() const { return heroes; }