#include "../app/State.h"
#include "../geometry/Point.h"
#include "../geometry/Vector.h"
#include "../app/State.h"
#include "../geometry/Point.h"
#include "../geometry/Vector.h"
Monster &MonsterAt(int index) { return monsters[index]; }
const Monster &MonsterAt(int index) const { return monsters[index]; }
Monster &MonsterAt(int index) { return monsters[index]; }
const Monster &MonsterAt(int index) const { return monsters[index]; }
const HeroTag &HeroTagAt(int index) const { return heroTags[index]; }
const geometry::Point<int> &HeroTagPositionAt(int index) const { return heroTagPositions[index]; }
const HeroTag &HeroTagAt(int index) const { return heroTags[index]; }
const geometry::Point<int> &HeroTagPositionAt(int index) const { return heroTagPositions[index]; }
graphics::Menu<const common::Spell *> spellMenus[4];
graphics::Menu<const common::Item *> itemMenu;
graphics::Menu<const common::Item *> ikariMenus[4];
graphics::Menu<const common::Spell *> spellMenus[4];
graphics::Menu<const common::Item *> itemMenu;
graphics::Menu<const common::Item *> ikariMenus[4];