- void RenderBackground(SDL_Surface *screen, const geometry::Vector<int> &offset);
- void RenderMonsters(SDL_Surface *screen, const geometry::Vector<int> &offset);
- void RenderHeroes(SDL_Surface *screen, const geometry::Vector<int> &offset);
- void RenderHeroTags(SDL_Surface *screen, const geometry::Vector<int> &offset);
- void RenderSmallHeroTags(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void RenderBackground(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderMonsters(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderHeroes(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderCapsule(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderHeroTags(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderSmallHeroTags(SDL_Surface *screen, const math::Vector<int> &offset);
+
+private:
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
+
+ virtual void OnResize(int width, int height);