- void DecideMonsterAttack(Monster &);
- Uint16 CalculateDamage(const Stats &attacker, const Stats &defender) const;
+ void DecideMonsterAttack(Monster &) const;
+ void CalculateDamage(const common::Stats &attackerStats, TargetSelection &targets) const;
+ Uint16 CalculateDamage(const common::Stats &attacker, const common::Stats &defender) const;