-// temporary setters
-public:
- void SetName(const char *n) { name = n; }
- void SetHealth(int max, int cur) { maxHealth = max; health = cur; }
- void SetMana(int max, int cur) { maxMana = max; mana = cur; }
- void SetLevel(int l) { level = l; }
- void SetBattleSprite(graphics::Sprite *s) { battleSprite = s; }
- void SetMeleeAnimation(graphics::Animation *a) { meleeAnimation = a; }
- void SetAttackAnimation(graphics::Animation *a) { attackAnimation = a; }
- void SetSpellAnimation(graphics::Animation *a) { spellAnimation = a; }
-