- int AttackFrames() const { return attackFrames; }
- int AttackFrameTime() const { return attackFrameTime; }
- int SpellFrames() const { return spellFrames; }
- int SpellFrameTime() const { return spellFrameTime; }
+ graphics::Animation *AttackAnimation() { return attackAnimation; }
+ const graphics::Animation *AttackAnimation() const { return attackAnimation; }
+ graphics::Animation *SpellAnimation() { return spellAnimation; }
+ const graphics::Animation *SpellAnimation() const { return spellAnimation; }