+ // numbers
+ // level
+ Vector<int> levelNumberOffset(gaugeX + sprites->Width(), levelLabelOffset.Y());
+ font->DrawNumber(hero->Level(), screen, position + levelNumberOffset, 2);
+ // health
+ Vector<int> healthNumberOffset(labelX + sprites->Width(), healthLabelOffset.Y());
+ font->DrawNumber(hero->Health(), screen, position + healthNumberOffset, 3);
+ //mana
+ Vector<int> manaNumberOffset(labelX + sprites->Width(), manaLabelOffset.Y());
+ font->DrawNumber(hero->Mana(), screen, position + manaNumberOffset, 3);
+