- (index % 2) ? battle->Res().normalFont->CharWidth() : 10 * battle->Res().normalFont->CharWidth(),
- battle->Res().normalFont->CharWidth());
+ ((index % 2) ? battle->Res().normalFont->CharWidth() : 10 * battle->Res().normalFont->CharWidth()) + HeroSprite()->Width() / 2,
+ battle->Res().normalFont->CharWidth() + HeroSprite()->Height() / 2);