+ Vector<int> ikariGaugeOffset(gaugeX, frameOffset.Y() + 3 * font->CharHeight());
+ ikariGauge->Draw(screen, position + ikariGaugeOffset, gaugeWidth, hero->RelativeIP(gaugeWidth));
+
+ // labels
+ int labelX((align == LEFT ? 5 : 1) * font->CharWidth());
+ // level
+ Vector<int> levelLabelOffset(gaugeX, frameOffset.Y());
+ sprites->Draw(screen, position + levelLabelOffset, 0, 0);
+ // hp
+ Vector<int> healthLabelOffset(labelX, frameOffset.Y() + font->CharHeight());
+ sprites->Draw(screen, position + healthLabelOffset, 0, 1);
+ // mp
+ Vector<int> manaLabelOffset(labelX, frameOffset.Y() + 2 * font->CharHeight());
+ sprites->Draw(screen, position + manaLabelOffset, 0, 2);
+ // cm
+ Vector<int> moveLabelOffset(labelX, frameOffset.Y() + 3 * font->CharHeight());
+ sprites->Draw(screen, position + moveLabelOffset, 0, 3);
+ // ip
+ Vector<int> ikariLabelOffset(labelX + 3 * font->CharWidth(), frameOffset.Y() + 3 * font->CharHeight());
+ sprites->Draw(screen, position + ikariLabelOffset, 0, 4);
+
+ // numbers
+ // level
+ Vector<int> levelNumberOffset(gaugeX + sprites->Width(), levelLabelOffset.Y());
+ font->DrawNumber(hero->Level(), screen, position + levelNumberOffset, 2);
+ // health
+ Vector<int> healthNumberOffset(labelX + sprites->Width(), healthLabelOffset.Y());
+ font->DrawNumber(hero->Health(), screen, position + healthNumberOffset, 3);
+ //mana
+ Vector<int> manaNumberOffset(labelX + sprites->Width(), manaLabelOffset.Y());
+ font->DrawNumber(hero->Mana(), screen, position + manaNumberOffset, 3);