void SetReward(Uint16 exp, Uint16 gold) { expReward = exp; goldReward = gold; }
void SetMeleeAnimation(const graphics::Animation *a) { meleeAnimation = a; }
void SetAttackAnimation(const graphics::Animation *a) { attackAnimation = a; }
void SetSpellAnimation(const graphics::Animation *a) { spellAnimation = a; }
void SetReward(Uint16 exp, Uint16 gold) { expReward = exp; goldReward = gold; }
void SetMeleeAnimation(const graphics::Animation *a) { meleeAnimation = a; }
void SetAttackAnimation(const graphics::Animation *a) { attackAnimation = a; }
void SetSpellAnimation(const graphics::Animation *a) { spellAnimation = a; }