void SetSprite(graphics::Sprite *s) { sprite = s; }
void SetMaxHealth(Uint16 m) { maxHealth = m; }
void SetHealth(Uint16 h) { health = h; }
void SetSprite(graphics::Sprite *s) { sprite = s; }
void SetMaxHealth(Uint16 m) { maxHealth = m; }
void SetHealth(Uint16 h) { health = h; }