-
- Resources()
- : swapCursor(0)
- , moveIcons(0)
- , attackIcons(0)
- , attackChoiceIcons(0)
-
- , titleFrame(0)
- , titleFont(0)
-
- , heroTagFrame(0)
- , activeHeroTagFrame(0)
-
- , heroTagFont(0)
- , heroTagLabels(0)
-
- , healthGauge(0)
- , manaGauge(0)
- , ikariGauge(0)
-
- , selectFrame(0)
-
- , normalFont(0)
- , disabledFont(0)
-
- , menuCursor(0)
- , weaponTargetCursor(0)
- , magicTargetCursor(0)
- , itemTargetCursor(0)
-
- , spellMenuHeadline("")
- , inventory(0)
- , itemMenuHeadline("")
- , ikariMenuHeadline("")
- , noEquipmentText("")
-
- , escapeText("")
-
- , weaponMenuIcon(0)
- , armorMenuIcon(0)
- , shieldMenuIcon(0)
- , helmetMenuIcon(0)
- , ringMenuIcon(0)
- , jewelMenuIcon(0)
- { }
+ int levelLabelCol;
+ int levelLabelRow;
+ int healthLabelCol;
+ int healthLabelRow;
+ int manaLabelCol;
+ int manaLabelRow;
+ int moveLabelCol;
+ int moveLabelRow;
+ int ikariLabelCol;
+ int ikariLabelRow;
+
+ graphics::Color heroesBgColor;
+
+ const char *victoryGetsText;
+ const char *victoryExpText;
+ const char *victoryGoldText;
+ const char *victoryLevelUpText;
+ const char *victoryUpgradeText;
+ const char *victoryNextLevelText;
+
+ const char *victoryMHPText;
+ const char *victoryMMPText;
+ const char *victoryATPText;
+ const char *victoryDFPText;
+ const char *victorySTRText;
+ const char *victoryAGLText;
+ const char *victoryINTText;
+ const char *victoryGUTText;
+ const char *victoryMGRText;
+
+
+ Resources();
+
+ static void CreateTypeDescription();
+ static void Construct(void *);