void SetGood(int index, int amount) { selected[index].type = State::GOOD; selected[index].number = amount; }
void SetBad(int index, int amount) { selected[index].type = State::BAD; selected[index].number = amount; }
int GetAmount(int index) const { return selected[index].number; }
void SetGood(int index, int amount) { selected[index].type = State::GOOD; selected[index].number = amount; }
void SetBad(int index, int amount) { selected[index].type = State::BAD; selected[index].number = amount; }
int GetAmount(int index) const { return selected[index].number; }