+ for (int i(0); i < battle->MaxMonsters(); ++i) {
+ if (ac.Selection().IsSelected(i)) {
+ numberAnimation.push_back(NumberAnimation(ac.Selection().GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite));
+ numberPosition.push_back(
+ battle->MonsterPositions()[i]);
+ }
+ }