+ } else {
+ for (int i(0); i < battle->NumHeroes(); ++i) {
+ if (ts.IsBad(i)) {
+ numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite));
+ numberPosition.push_back(
+ battle->HeroAt(i).Position());
+ } else if (ts.IsGood(i)) {
+ numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite));
+ numberPosition.push_back(
+ battle->HeroAt(i).Position());
+ }
+ }
+ }
+}
+
+void PerformAttacks::CheckAnimations() {
+ if (targetAnimation.Valid() && targetAnimationTimer.JustHit()) {
+ targetAnimation.Start(*this);
+ }
+ if (moveAnimation.Valid() && !moveAnimation.Finished()) return;
+ if (targetAnimation.Valid() && !targetAnimation.Finished()) return;
+ if (moveAnimation.Valid() || targetAnimation.Valid()) {
+ moveAnimation.Clear();
+ targetAnimation.Clear();
+ for (vector<NumberAnimation>::iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) {
+ i->Start(*this);
+ }
+ } else {
+ for (vector<NumberAnimation>::iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) {
+ i->CheckTimers(*this);
+ }
+ }
+}
+
+bool PerformAttacks::HasAnimationsRunning() const {
+ if (titleBarTimer.Running()) return true;
+ if (moveAnimation.Valid() && moveAnimation.Running()) return true;
+ if (targetAnimation.Valid() && targetAnimation.Running()) return true;
+ for (vector<NumberAnimation>::const_iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) {
+ if (i->Running()) return true;
+ }
+ return false;
+}
+
+void PerformAttacks::ResetAnimation() {
+ if (moveAnimation.Valid()) {
+ moveAnimation.Clear();
+ if (!battle->CurrentAttack().isMonster) {
+ battle->HeroAt(battle->CurrentAttack().index).GetAnimation().Clear();
+ }