- const AttackChoice &ac(battle->AttackChoiceAt(cursor));
- if (titleBarText) {
- titleBarText = 0;
-
- switch (ac.GetType()) {
- case AttackChoice::SWORD:
- battle->HeroAnimationAt(cursor) = SimpleAnimation(
- battle->HeroAt(cursor).Sprite(),
- battle->HeroAt(cursor).AttackFrameTime(),
- battle->HeroAt(cursor).AttackFrames(), 2);
- break;
- case AttackChoice::MAGIC:
- battle->HeroAnimationAt(cursor) = SimpleAnimation(
- battle->HeroAt(cursor).Sprite(),
- battle->HeroAt(cursor).SpellFrameTime(),
- battle->HeroAt(cursor).SpellFrames(), 3);
- break;
- case AttackChoice::DEFEND:
- break;
- case AttackChoice::IKARI:
- if (ac.GetItem()->HasIkari()) {
- if (ac.GetItem()->GetIkari()->IsMagical()) {
- battle->HeroAnimationAt(cursor) = SimpleAnimation(
- battle->HeroAt(cursor).Sprite(),
- battle->HeroAt(cursor).SpellFrameTime(),
- battle->HeroAt(cursor).SpellFrames(), 3);
- } else {
- battle->HeroAnimationAt(cursor) = SimpleAnimation(
- battle->HeroAt(cursor).Sprite(),
- battle->HeroAt(cursor).AttackFrameTime(),
- battle->HeroAt(cursor).AttackFrames(), 2);
- }
- }
- break;
- case AttackChoice::ITEM:
- break;
- case AttackChoice::UNDECIDED:
- break;
- }
- battle->HeroAnimationAt(cursor).Start(*this);